
- #Jigsaw puzzle app for mac install
- #Jigsaw puzzle app for mac code
- #Jigsaw puzzle app for mac Pc
- #Jigsaw puzzle app for mac series
On the home screen, double-click the Playstore icon to open it.
#Jigsaw puzzle app for mac Pc
Double-click the app icon to open and use the Duck Jigsaw Puzzle Game in your favorite Windows PC or Mac.ĭuck Jigsaw Puzzle Game Download for PC Windows 7/8/10 – Method 2:
#Jigsaw puzzle app for mac install

Setting Up The View Controllers iOSįor the GameViewController.swift file in the iOS folder, the current viewDidLoad method is trying to load it’s scene from the SpriteKit Scene file that I’ve already deleted. With both these files still highlighted, I’ll check the Jigsaw (macOS) target in the Target Membership panel. I then move the remaining GameScene.swift and Assets.xcassets references from the original Jigsaw group into the new Shared group. Then, under the Jigsaw (macOS) folder, I’ll delete the GameScene.swift, GameScene.sks, Actions.sks, and Assets.xcassets references.
#Jigsaw puzzle app for mac code
In the file explorer, I create a new group called Shared where all of the code and assets shared between the two targets will go. For convenience, I’ll change the other target name to Jigsaw (iOS). I’ll call this Jigsaw (macOS) then leave the other properties the same as the iOS target. I make sure that macOS is selected then find Game under Application. I’ll add a new target for macOS by going to the Project, then clicking on Add Target. While my previous posts have been focused on developing assets for just iOS, there’s no reason why we couldn’t use the iPad assets as a basis for creating a macOS version.
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One of the advantages of SpriteKit is that it is cross-platform across macOS and iOS. I don’t need the GameScene.sks and Actions.sks files as everything will be created in code, so these get deleted.

I’ll save the new project in ~/Developer/Jigsaw/ and I’ll create a new Git repository for the project. I want to use GameplayKit for its entity and component support and, to keep things simple, I don’t want Unit or UI tests. I’ll start by creating a new SpriteKit game that targets iOS:

#Jigsaw puzzle app for mac series
Three posts in to this series and so far all I’ve done it set up Photoshop (I warned you that this was going to be excruciatingly detailed).įinally, it is time to open up Xcode and do something with all these assets I’ve created.
